Two brothers, a group of close friends, and a deep love of interactive worlds — that's ModifyGames. We build with passion, ship with care, and play with purpose.
"Modify Games creates imaginative, mechanics-driven experiences that push the boundaries of interactive storytelling. We craft games that challenge the mind, stir the heart, and invite players to reflect, connect, and grow."
ModifyGames started the way most great things do — around a screen, with controllers in hand, arguing about game design at two in the morning. Two brothers who grew up dissecting every game they played, talking about what made them work, what made them feel, and what could make them even better.
Over time, those conversations turned into prototypes. Prototypes turned into projects. And projects, with the help of close friends who shared the same obsession, turned into a studio.
We're not chasing trends. We're building the games we've always wanted to play — each one driven by a core mechanic that genuinely excites us, wrapped in a world that feels worth exploring.
Every game starts with a feeling — something that's fun to do before anything else. We nail that before building everything around it.
We take genuine risks with genre, tone, and design. Playing it safe doesn't make memorable games.
Small team, big intention. Every detail in every game gets considered. We'd rather ship something great late than something average on time.
We make games for people who love games. Our community matters to us, and we listen to it.
We're a small, passionate group of brothers and friends who grew up playing everything from arcade classics to the latest indie releases. Together, we bring design, development, and storytelling to every project we ship.
Peter Clemente
Co-founder & Developer
The guy behind pete@modifygames.com. Loves games, hates bad design, and has opinions about gravity mechanics that keep the team busy.
John Clemente
Co-founder & Developer
The other half of the founding duo. A lifelong gamer with a knack for mechanics design and a passion for games that make you think.
Luke Burnett
Developer
Friend and collaborator. Luke worked on Graviscape, bringing technical skill and creative energy to the project.
Josh Pascal
Marketing & Content
Josh leads marketing and content creation for ModifyGames — building the community, telling the story, and making sure the world knows our games exist.